- This user's image description contains 2 images. Some authors like to showcase more of their work in their image descriptions or use the image description to provide a storyboard for the image provided.
- About this mod. This patch adds items from Saints and Seducers to the fringe of the Shivering Isles from the Republic of Maslea. Requires The Republic of Maslea (SSE), Saints and Seducers and Rare Curios (included in Saints and Seducers).
Gameplay of Skyblivion, set in the Shivering Isles, Oblivion Realm and Camoran's Paradise. I tried to load painted world before I loaded Camoran's paradise. For the first time ever, I bought something on Creation Club. Today we're checking out 'Saints and Seducers,' which aims to add a quest and several items fro.
Sheogorath (RefID:0002AC6C) (lore page) | |||
---|---|---|---|
Location | The Mind of a Madman | ||
Race | Breton | Gender | Male |
Level | 50 | Class | Citizen |
RefID | 0002AC6C | BaseID | 0002AC69 |
Other Information | |||
Health | 458 | Magicka | 213 |
Stamina | 214 | ||
Primary Skills | Alchemy, Enchanting, Smithing, Archery, Light Armor, One-handed, Sneak, Speech | ||
Morality | No Crime | Aggression | Unaggressive |
Essential | Yes |
- 2Quest-Related Events
Sheogorath is the Daedric Prince of Madness. During the quest The Mind of Madness, a mad beggar asks you to find him in Pelagius Wing, located in the Blue Palace. As it turns out, he is 'on vacation' in the mind of the insane Emperor Pelagius the Third, whom Sheogorath considers an 'old friend'. You must then escape the mind of Pelagius using Sheogorath's signature artifact, the Wabbajack, before he will agree to return to his realm.
Sheogorath wears a unique outfit and boots, and carries an iron dagger which he never uses. For historical information, see the lore article.
Related Quests[edit]
- The Mind of Madness: Gain access to and solve the mystery of the Pelagius Wing.
Quest-Related Events[edit]
Lost with No Master[edit]
In Solitude, you may hear a rumor from innkeepers that a mad beggar is wandering around the streets of the city, distressed over the absence of his master, saying things like: 'Please, take pity on an old madman!' and 'You! You'll help me! You help people, right? That's what you do?'
The beggar, named Dervenin, will plead you to find his master: 'My master has abandoned me! Abandoned his people. And nothing I say can change his mind. Now he refuses to even see me. He says I interrupt his vacation! It's been so many years.. Won't you please help?' He will tell you that his master was 'visiting a friend in the Blue Palace' and further detail that his master 'went into the forbidden wing of the palace, to speak with an old friend'. He will give you Pelagius' Hip Bone, required to enter the forbidden wing. You also need to retrieve the key to the wing, either from one of the cleaningstaff or from Falk Firebeard, the steward.
Tea for a Dead Emperor[edit]
Now that you have the key, you will enter Pelagius Wing and as you try to find Dervenin's master in Pelagius Wing, find yourself in a strange realm wearing a set of fineclothes, where Sheogorath will be found enjoying a tea party with Pelagius the Mad:
Sheogorath: | 'More tea, Pelly my dear?' |
Pelagius: | 'Oh, I couldn't. Goes right through me. Besides, I have so many things to do.. So many undesirables to contend with. Naysayers. Buffoons. Detractors. Why, my headsman hasn't slept in three days!' |
Sheogorath: | 'You are far too hard on yourself, my dear, sweet, homicidally insane Pelagius. What would the people do without you? Dance? Sing? Smile? Grow old? You are the best Septim that's ever ruled. Well, except for that Martin fellow, but he turned into a dragon god, and that's hardly sporting.. You know, I was there for that whole sordid affair. Marvelous time! Butterflies, blood, a Fox, a severed head.. Oh, and the cheese! To die for.' |
Pelagius: | 'Yes, yes, as you've said, countless times before..' |
Sheogorath: | 'Hafrumph [sic]! Well then, if you're going to be like that.. Perhaps it's best I take my leave. A good day to you sir. I said good day!' |
Pelagius: | 'Yes, yes, go. Leave me to my ceaseless responsibilities and burdens..' |
After Pelagius disappears, you may greet Sheogorath, who will comment, 'How rude! Can't be bothered to host an old friend for a decade or two.' You can ask him who he was talking to, and he will tell you, 'Emperor Pelagius III. Now surely even you know about Pelagius' decree? On his deathbed - oh, and this was inspired - he forbade.. death! That's right! Death! Outlawed!' Should you ask, he will also remind you where you are: 'Inside the mind of Pelagius, silly. Oh. Is it your.. first time?'
Message from a Madman[edit]
Upon telling him you're here to deliver a message, he will show excitement, saying, 'Reeaaaallllyyyy?' and guess, 'Ooh, ooh, what kind of message? A song? A summons? Wait, I know! A death threat written on the back of an Argonian concubine! Those are my favorites.' before urging you, 'Well? Spit it out, mortal. I haven't got an eternity! Actually.. I do. Little joke. But seriously. What's the message?'
If you choose the option to tell him that you were asked to retrieve him from his vacation, he will ask, 'Were you now? By whom?' before saying, 'Wait! Don't tell me! I want to guess! Was it Molag? No, no.. Little Tim, the toymaker's son? The ghost of King Lysandus? Or was it.. Yes! Stanley, that talking grapefruit from Passwall. Wrong on all accounts, aren't I?' and digress, 'Ha! No matter! Honestly, I don't want to know. Why ruin the surprise? But more to the point. Do you - tiny, puny, expendable little mortal - actually think you can convince me to leave? Because that's.. crazy. You do realize who you're dealing with here?' Your other option is to comment that you think you made a mistake coming here, and Sheogorath will reassure you, 'Oh, no no no! No mistake at all. What you made was a choice. Granted, not a very wise choice, but these things happen. Ah, the folly of youth..' and elaborate on his past: 'You know, you remind me of myself at a young age. All I cared about was riding narwhales and sleeping in honeycombs and drinking babies' tears.. Word of advice if you ride a Narwhale. Mind the pointy end.' He will then remember why you're here: 'Ah, but there I go, waxing poetic about my misspent youth. Now where were we? Ah yes. You're the mortal messenger. An [sic]I am..? Honestly. Have you any idea?'
You will then have three dialogue options, all of which will have Sheogorath introduce himself in wholly different ways, from yelling at you to correcting you to even yawning if your answer does not amuse him:
- 'I'm afraid I don't know, sir.'
- 'Wrong! Actually, you do. Sort of. I am a part of you, little mortal. I am a shadow in your subconscious, a blemish on your fragile little psyche. You know me. You just don't know it. Sheogorath, Daedric Prince of Madness. At your service.'
- 'You're a madman.'
- 'Jolly good guess! But only half right. I'm a mad god. The Mad God, actually. It's a family title. Gets passed down from me to myself every few thousand years. Now you. You can call me Ann Marie. But only if you're partial to being flayed alive and having an angry immortal skip rope with your entrails. If not.. Then call me Sheogorath, Daedric Prince of Madness. Charmed.'
- 'All I know is that your people need you to return.'
- 'Yaaawwwwnn.. Oh, pardon me. Were you saying something? I do apologize, it's just that I find myself suddenly and irrevocably.. Bored! I mean, really. Here you stand, before Sheogorath himself, Daedric Prince of Madness, and all you deem fit to do is.. deliver a message? How sad.'
You can now ask if what he said means he'll leave or not, to which he will reply, 'Now that's the real question, isn't it? Because honestly, how much time off could a demented Daedra really need? So here's what I'm going to do. I'm going to leave. That's right. I'm done. Holiday.. complete. Time to return to the hum drum day-to-day. On one condition. You have to find the way out first. Good luck with that.'
You can reply in two ways:
- 'Simple.'
- 'Is it?'
- 'Okay, what's the catch?'
- 'Ha! I do love it when the mortals know they're being manipulated. Makes things infinitely more interesting.'
Either way, Sheogorath will remind you of your location: 'Care to take a look around? This is not, I dare say, the Solitude botanical gardens. Have you any idea where you are? Where you truly are? Welcome to the deceptively verdant mind of the Emperor Pelagius III. That's right! You're in the head of a dead, homicidally insane monarch.' He will offer you help, however: 'Now, I know what you're thinking. Can I still rely on my swords and spells and sneaking and all that nonsense? Sure, sure. Or.. you could use.. The Wabbajack! Huh? Huh? Didn't see that coming, did you?' and end by giving you his artifact, the Wabbajack, and taking a seat.
Find the Way Out[edit]
As you set out to fix the mind of the mad Emperor, Sheogorath (or rather, his voice) will try to help you by explaining what you have to do in each part.
If you go to your left, the Arch of Paranoia, he will say, 'Oh, good choice. Well, good for me. I find everyone being out to get you so terribly entertaining. You might find it.. less so. You see, Pelagius' mother was.. well.. let us say 'unique.' Although, I suppose in the grand scheme of things, she was fairly average for a Septim. That woman wielded fear like a cleaver. Or did she wield a cleaver and make people afraid? I never get that part right.. Oh, but she taught her son well. Pelagius learned at a very early age that danger could come from anywhere. At any time. Delivered.. by anyone.' You will reach a small arena, where you will see a version of Pelagius with two other men sitting behind him, watching two storm atronachs fighting. Sheogorath will instruct you, 'The objective here is simple, you simpleton! Use your Wabbajack to defeat the enemy, while they do the same!' If you zap one of the storm atronachs, the fight will go on as both atronachs undergo the same changes, and Sheogorath will comment on it: 'Hmm.. Your creature doesn't appear to be fairing [sic]any better than before. Methinks your aim is off.' If you instead shoot one of the men behind Pelagius, the two men will turn into wolves and attack the Emperor, while Sheogorath will cheer, 'Oho! I thought you'd never figure it out.' As Pelagius and the wolves disappear, Sheogorath will announce, 'With the threat gone Pelagius is under the delusion that he is safe, which means you've helped him out.. sort of. And we're that much closer to home.'
Another option is to go to your right, the Arch of Confidence. Sheogorath will remark on Pelagius' self-loathing: 'Ah, now this is a sad path. Pelagius hated and feared many things. Assassins, wild dogs, the undead, pumpernickel.. But the deepest, keenest hatred was for himself. The attacks he makes on himself can be seen here fully. They are always carried out on the weakest part of his fragile self.' You will see Pelagius' huge Anger beating up his tiny Confidence. He will explain the situation and how you come into play: 'The self-loathing enhances Pelagius' anger! Ah, but his confidence will shrink with every hit. You must bring the two into balance.' If you find it difficult to tip the scales, he will help you: 'You seem to be having a small problem.. or perhaps it's a big problem? Maybe if you shrunk the whole thing down a little first?' When you balance things out, Sheogorath will respond with, 'Wonderfully done. Pelagius is finally ready to love himself.. and continue hating everyone else.'
Alternatively, you can go to the Arch of Night Terrors just behind Sheogorath, who will say, 'You've headed down the path of dreams. Unfortunately for you, Pelagius suffered night terrors from a young age.' You will find a tormented Pelagius sleeping, and Sheogorath will tell you that, 'All you need to do is find something to wake our poor Pelagius up. You'll find his terrors easy to repel.. but persistent.' When you've used the Wabbajack to eliminate Pelagius' night terrors, the Daedric Prince will congratulate you, 'Well now, that's something to crow about. With Pelagius up and about you're moving right along. We'll both be home in no time.'
You may also return to Sheogorath to tell him what part you fixed. He will first tell you, 'Do you mind? I'm busy doing the fishstick. It's a very delicate state of mind!' but will listen anyway. The dialogue options you have depend on which part you have fixed:
Your Line | Sheogorath's Response |
---|---|
'His paranoia is gone.' | 'Oh.. lovely. Now all my dear Pelagius has to worry about are the several hundred legitimate threats.. But you're not out of the woods yet! Get it? Out of the woods?' |
'No more self loathing for Pelagius.' | 'Ah, wonderful, wonderful! Why waste all that hatred on yourself when it can so easily be directed at others! But someone still has quite a bit to do. Hmmm?' |
'He'll sleep peacefully now.' | 'Ah! Good, good! No more barking at all hours, and chewing up my slippers. You used the hemlock, then? Damned good idea! I.. Um.. We're not talking about Barbas, are we? Clavicus Vile's.. dog? Oohh.. awkward. Oh! That's right! Pelagius! Yes, yes, now I recall. Well done, well done. Now keep going.' |
'Self loathing? Conquered. Paranoia? Abolished.' | 'Mortal? Insufferable. Yes, yes, you're entirely brilliant. Conquering madness and all that. Blah blah blah. But you're not done yet. And you could still die..' |
'No more night terrors, no more paranoia.' | 'Ah, so now my dear Pelagius can hate himself for being legitimately afraid of things that actually threaten his existence.. ..but only during.. the day? Honestly, I can't keep up. But by all means, don't stop now.' |
'The night terrors and self loathing are gone.' | 'Oh, I am so happy for you! My, what a burden to have carried. But you've done it! You've conquered your own inner demons! Bravo! Um.. You.. didn't mean.. yourself. You meant.. Pelagius.. Well! Same congratulations apply! Just, you know, for what you did for the insane emperor. Conquering paranoia should be a snap after that ordeal, hmm?' |
If you have finished everything, you can now announce that you've done it and fixed Pelagius' mind, which Sheogorath will ponder, 'Hmmmm.. 'Fixed' is such a subjective term. I think 'treated' is far more appropriate, don't you? Like one does to a rash, or an arrow in the face.' before complimenting you for not dying during the quest: 'Ah, but no matter. Heartless mortal that you are, you've actually succeeded and survived. I am forced to honor my end of the bargain. So congratulations! You're free to go!' He will then give you a friendly reminder of his domain: 'I.. have been known to change my mind. So.. go. Really.' and end the conversation. Note that if you have done all parts of Pelagius' mind without reporting to Sheogorath, this will be the only dialogue option you have.
Sheogorath will then go on to say, disappointed, 'Pelagius Septim the Third, once the Mad Emperor of Tamriel, now so boringly sane. I always knew he had it in him!' as he prepares for the trip: 'Well, I suppose it's back to the Shivering Isles. The trouble Haskill can get into while I'm gone simply boggles the mind.. Let's make sure I'm not forgetting anything. Clothes? Check. Beard? Check! Luggage? Luggage! Now where did I leave my luggage?'
Dervenin will be summoned opposite him, overjoyed that his master will return to the Shivering Isles. Sheogorath, however, won't be as happy. The two will have a brief conversation before Sheogorath sends Dervenin back to the Isles.
Dervenin: | 'Master! You've taken me back! Does this mean we're going home? Oh, happy times! I can't wait to..' |
Sheogorath: | 'Yes, yes, that's quite enough celebration. Let's send you ahead, shall we?' |
After Dervenin disappears, Sheogorath will address you, 'And as for you, my little mortal minion.. Feel free to keep the Wabbajack. As a symbol of my.. Oh, just take the damn thing.' and bid you farewell: 'You take care of yourself, now. And if you ever find yourself up in New Sheoth, do look me up. We can share a strawberry torte. Ta ta!' You will be teleported out of Pelagius' mind, completing the quest.
Notes[edit]
Skyrim Shivering Isles Update
- This is the first appearance of Sheogorath without his cane.
- Sheogorath is invincible and cannot be pickpocketed or harmed in any way. Even using the
kill
console command will have no effect. However, when you use thekillall
console command, Sheogorath will bend on his knees like a wounded essential character. - In his conversation with Pelagius, Sheogorath recounts some of the events in Oblivion, rattling off a list of seemingly unrelated objects: butterflies, blood, a Fox, a severed head, and cheese. These likely reference the beginning of Shivering Isles, the Blood of the Daedra/Divines main quest, the Gray Fox of the CyrodiilThieves Guild and the severed head of Mathieu Bellamont's mother. The cheese may be in reference to Sheogorath's Daedric Shrine quest in Border Watch, or to Sheogorath's infamous line 'Cheese! For everyone!' in celebration of the reactivation of Xedilian. These comments, coupled with his remark that the Mad God is a title that is 'passed down from me to myself every few thousand years', suggests that he may be the Champion of Cyrodiil who replaced the previous Madgod.
- The following lines were recorded for Sheogorath but are not used in game:
- 'Oh, this is going to be fun. You've got to use your Wabbajack to defeat the enemy while - get this - they use their Wabbajack to defeat you!'
- 'He would lie in bed, paralyzed with fear, imagining his own nightmares coming to life. Ooohhh.. Scary.' — Heard when you are going to the Arch of Night Terrors
- 'The butler did it! Or is it the advisor? Whoever that man behind the throne was.' — Heard when you shoot one of Pelagius' men in the Arch of Paranoia
- 'Don't get too comfortable here, mortal. You may actually earn your way out.' — Heard when you remove Pelagius' self-loathing
- 'Still can't wake him up? Perhaps you're barking up the wrong tree?' — Heard when you take long enough to wake Pelagius up
- 'I see you've been minding your own business. So how is the mind business?' — Heard when you have finished any part of Pelagius' mind
- 'I hope you're having a good time. Actually, I hope I'm having a good time. I could care less about you.' — Heard when Pelagius' paranoia and night terrors are gone
- 'Is it just me or is it getting saner and saner these days?' — Heard when Pelagius' self-loathing and paranoia have vanished
- 'Pelagius stopped by and mentioned he hated you. Or I mentioned he hated you and he agreed.' — Heard when you have eliminated Pelagius' self-loathing and night terrors
- 'I have a saying - I'm not going to feel what you have to like. Or something like that.' — Heard when you have finished all three
Skyrim Shivering Isles Mode
Official Expansion Shivering Isles | |
---|---|
Quest | Multiple quests |
Location | Multiple locations |
Items | Many new items |
Released | March 27, 2007 |
Size | 994 MB |
Filename | DLCShiveringIsles.esp |
Availability | |
PC | Available for download through Direct2Drive for $19.95 or through Steam (as part of the Oblivion GOTY or Oblivion GOTY deluxe) |
Xbox 360 | Xbox Live for 2400 MS Points |
PS3 | Download from the Playstation Store |
Other | On all platforms, available as:
See the FAQs for more details. |
Requirements | |
Patch | 1.2.1 Warning: Be sure to install the latest patch to fix a serious bug. |
CS | Version 1.2 |
- 3New Sheoth
The Elder Scrolls IV: Shivering Isles is the first expansion for Oblivion. The official release date was March 27, 2007; however, the expansion was made available one day early for the Xbox 360 due to routine maintenance scheduled for Xbox Live on the 27th. Bethesda has subsequently released Shivering Isles in various other formats, including a PS3 version and in a package with the GOTY edition of Oblivion.
The expansion revolves around the Daedric Prince of Madness, Sheogorath, and is set in the Shivering Isles - the exotic and strange landmass located in his plane of Oblivion. The Isles are roughly a quarter of Cyrodiil's size, and are full of many new creatures, items, alchemical ingredients, and quests. Over 9,500 new lines of dialogue have been recorded for the multitudes of new NPCs. There are also ten new Achievements (worth 250 points in total) to be awarded on the Xbox 360 version.
The lands are divided into two halves: northern Mania and southern Dementia. Mania is a land full of slightly over-saturated colors and fanciful flora, whereas Dementia is a much darker, somber realm containing foreboding architecture and gloomy skies. There are over a dozen new creatures to fight in both realms, including hideous insects, Flesh Atronachs, skeletal Shambles, amphibious Grummites, Gatekeepers, Golden Saints, Knights of Order, Gnarls and many more.
Skyrim Shivering Isles Mod Nexus
The main quest involves Sheogorath himself, who seeks a champion to save his realm. He claims that at the end of an era, his lands are destroyed by an otherworldly force known as the 'Greymarch'.. and the current era is almost over.
The Beginning[edit]
Initially, installing the Shivering Isles will make no change to Cyrodiil. However, after resting for 24 hours, the game informs the player via a quest update that a mysterious isle has arisen in the Niben Bay. On this island sits an unusual gate, in the shape of a conglomerate of faces joined at the eyes. The open mouth of one of the faces contains a portal to the Isles; however, the player is not immediately free to explore the lands. The portal takes the player to a small chamber - inside is Haskill, Sheogorath's chamberlain. He informs the player of Sheogorath's dilemma and transports the player to a region called The Fringe.
The Gatekeeper of The Fringe[edit]
The Fringe is a large, walled section in the western areas of the Isles, on the coast of the Emean Sea. The player, however, is still not free to explore the Isles at this point, because the only way out is to defeat a gargantuan beast known as the Gatekeeper, located to the east of the town of Passwall, and open the gates to the Isles proper.
New Sheoth[edit]
New Sheoth is the capital city of the Shivering Isles, and is divided into three districts.
- Crucible - Located on the south side of town, in Dementia. This murky area of town has a lot of rundown houses.
- Bliss - A bright and cheery place, in Mania, most of whose residents are utterly insane.
- New Sheoth Palace - Home to Sheogorath and the Houses of Dementia and Mania.
Blacksmiths[edit]
In both Crucible and Bliss, you can find blacksmiths who will forge armor and weapons. The Crucible blacksmith specializes in heavy armor, made from Madness Ore. Eurostar tv software update. The Bliss blacksmith specializes in light armor, made from Amber.
Crafting items requires anywhere from one to five pieces of Amber or Madness Ore. The item can be made even more potent with the use of Matrix Stones, which augment crafted equipment with various powers and effects. There are specific Matrix Stones for light and heavy armor, as well as for individual pieces of armor.
The Museum of Oddities[edit]
The Museum of Oddities is found in Crucible. The museum is mostly empty, and it is up to the player to fill its treasure chests with various items.
Main Questline[edit]
The central questline offers around 30 more hours of game play, with quest lines that branch more than they did in Oblivion. You will face Sheogorath's trials and explore the extremes of his insanity, both creative and psychotic. At one point, you are given the choice to become the ruler of either Dementia or Mania. The official site asks: 'Do you have the strength to..wear the mantle of a God?' - offering a hint in regards to the final stage of the questline.
Links/Sources[edit]
- CVG's articles 1, 2, and 3.